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Fallout new vegas melee weapons mod
Fallout new vegas melee weapons mod










The post-apocalyptic Fallout universe expands into Nevada in this new title in the franchise. Optional: Unarmed, Melee Weapons, Guns, Explosives, Energy Weapons. The melee weapons in Fallout New Vegas are one of its most generous features since the amount of melee weapons in the game is larger than a lot of other games in the RPG genre. The theme to this whole mod was "explosives and strange weaponry." my final melee build was able to deliver the following stats 56 dt, +8 hp per second, 225+dps.

fallout new vegas melee weapons mod

Forums: Index > Fallout: New Vegas general discussion > Melee build to be invincible Melee builds in New Vegas are much more feasible and with the right combination of perks will become downright invincible. Melee builds rock, they aren't backup weapons for guns, energy weapons or explosives (and BTW, the secondary skill that blends better with explosives is unarmed).

fallout new vegas melee weapons mod

5 more skill points for everything (10-15 if using the exploit), and the less experience thing isn’t a problem because the game has plenty of exp out there to get. If you've looked at the perks available in New Vegas (and Fallout 3 as well, for that matter) you can easily be misled in believing that unarmed and melee go hand in hand (pun intended! Speech. This mod adds 3 new explosives and 4 new kinds of weapons spread out across the Mohave. It’s highly suggested tagging at least one skill from this category if you plan to fight with enemies. Mutations are as Follows Healing Factor: HP Regen +300%, Chem Effects -55%. What should I do with perception, endurance, intelligence and luck? Just make sure when assigning skill points that you’re going to meet the requirements for all the upcoming perks. There is hardly any leeway with the skill points early on, which is why I think it’s about as optimized as possible. I mean, this wiki lists a few, but they're not "weird stuff that happens for no reason", which is how I'd define a random encounter. Fallout 3 and the two previous isometric Fallouts had 'em, and Fallout 4 has them too, but New Vegas doesn't really have any at all. I would like to know how to start out with a good build for a character that would mainly use explosives. I killed hundreds of cazadors on this file because i was making poisons and turbo both of which require the poison glands, even the cave with the legendary cazador gave me no trouble.

fallout new vegas melee weapons mod fallout new vegas melee weapons mod

It's identical to recon armor except that it's light armor with a max DT of 12, whereas recon armor is medium armor with a max DT of 17.












Fallout new vegas melee weapons mod