

After Crash spins onto Crunch for the final time, Crunch will vanish into bubbles and Wa-Wa will be imprisoned again, and the duo leave nothing else besides the Double Jump. So Crash has to jump over, stand still, crouch down, and stand still in that order. First, he will launch the low-proximity wave and hit the ground and then fire the high-proximity wave and hit the ground. Fortunately for Crash, Crunch does not gain any new attacks in this part, but now Crunch changes his tactics around. The attack pattern of the waves is the same with the addition to the shock waves at the end, therefore Crash must jump at the right time, dodge, and stand still, then he can again spin onto Crunch again. If Crash moves a muscle at the wrong time, he will vaporize as per usual. Now Crunch has a new ability in this round he can now pound his fists on the ground, sending shock waves onto the three platforms.

Along with dodging these attacks, all Crash has to do is merely jump across the platforms and spin onto Crunch again at the end.

The pattern in this phase is low wave first, then high wave second. To dodge them, all Crash has to do is crouch down. In addition to the ground-sweeping waves, Crunch can now launch waves in the air, meaning that Crash must not jump too soon or he will be vaporized by the airborne waves. All Crash has to do is to wait for the right timing, jumping over the wave across the platforms and spin onto Crunch. Crash cannot stay on one platform forever, as they will sink if stays on one for too long. Also, the second thing that is lethal to Crash is the water, as there isn't any solid ground besides the platforms to land on. Regardless of Aku-Aku being acquired by Crash, Crash will vaporize instantly if the waves hit him. However, Crash cannot just simply leap across the stones and spin onto Crunch, he has to have perfect timing or he will be vaporized by the greenish-blue wave. The battle starts after Crunch and Wa-Wa leap over to the second platform.
